About Me
I'm a dedicated game and XR developer with a proven track record at industry-leading publishers like
Voodoo and HOMA Games. Currently pursuing my Master's in
Games Engineering at TUM while working as a Research Assistant at TUM Narvis
Lab,
where I develop Medical AR/VR applications. I combine academic excellence (graduated top of my
Bachelor's class with 4.0 GPA) with hands-on experience shipping games that reach millions of players.
My expertise spans game development and XR, from rapid prototyping (4.5-day turnarounds!) and live
operations to building LLM-driven virtual avatars with motion capture, IK, and custom shaders.
I thrive in fast-paced environments and excel at quickly integrating into existing codebases
to deliver impactful results. I'm currently seeking working student opportunities
in Germany where I can contribute my skills while continuing my studies.