Open to Work - Working Student Positions in Germany

Hi, I'm Baran Gürsoy

Game & XR Developer with 4+ years of professional experience at leading studios including Voodoo and HOMA Games. Currently pursuing M.Sc. in Games Engineering at TUM while developing Medical AR/VR applications at TUM Narvis Lab.

Baran Gürsoy

About Me

I'm a dedicated game and XR developer with a proven track record at industry-leading publishers like Voodoo and HOMA Games. Currently pursuing my Master's in Games Engineering at TUM while working as a Research Assistant at TUM Narvis Lab, where I develop Medical AR/VR applications. I combine academic excellence (graduated top of my Bachelor's class with 4.0 GPA) with hands-on experience shipping games that reach millions of players.

My expertise spans game development and XR, from rapid prototyping (4.5-day turnarounds!) and live operations to building LLM-driven virtual avatars with motion capture, IK, and custom shaders. I thrive in fast-paced environments and excel at quickly integrating into existing codebases to deliver impactful results. I'm currently seeking working student opportunities in Germany where I can contribute my skills while continuing my studies.

4+
Years Experience
6+
Studios Worked
TUM
M.Sc. Student

Skills & Technologies

Battle-tested tools and techniques from 3+ years shipping games at top studios

Game Engines

Professional Unity3D experience shipping games for millions. Learning Unreal Engine for future projects.

Unity3D Unreal Engine

Programming

Strong foundation in systems programming with focus on game-specific patterns and optimization.

C# C++ C Qt

Game Development

End-to-end experience from rapid prototyping to live operations and post-launch support.

Hyper-casual Hybrid-casual Mid-core Indie PC/Console

Live Ops & Optimization

Experience maintaining and improving live games with millions of players, focusing on retention and performance.

Live Operations Unity Profiler Performance Optimization

XR/VR & Medical AR

Building LLM-driven virtual avatars for Medical AR with motion capture, IK, and lip sync integration.

Meta Quest 3 LLM Integration Motion Capture IK Lip Sync Point Cloud

Tools & Pipeline

Proficient with industry-standard tools for version control, debugging, and content management.

Git Rider Articy Draft Android/iOS

AI & Computer Vision

Academic experience with deep learning for object detection and tracking systems.

Deep Learning YOLO Object Detection DeepSort

Featured Projects

Professional and personal games I've shipped throughout my career

The Last Iteration
TUM Games Lab • Master's Course Project

The Last Iteration

A 2D story-driven puzzle-platformer built in Unity for TUM's Games Engineering course. I led gameplay programming, game systems, dialogue system (ScriptableObject-based with branching choices), UI, shaders, post-processing, lighting, and puzzle design. Features a unique "Temporal Clone" mechanic for time-based cooperative puzzles.

Unity3D C# Dialogue System URP 2D Lighting Shaders UI Programming
Drifted
TUM Games Lab • PC VR

Drifted

A PC VR puzzle/mystery game where players solve physics-based puzzles and find clues to restore a spaceship's engines. I handled gameplay programming and implemented a "Detective Mode" camera effect (grayscale with red highlights visible through walls), lighting for visual wayfinding, an Audio Manager, and 6DoF interactable story objects.

Unity3D XR Toolkit PC VR Custom Shaders 6DoF Interactions
Intergalactic Pawn Shop
Warlock Arts • Story-based Indie

Intergalactic Pawn Shop

Fixed and polished every aspect of this story-based game, from gameplay systems to UI, and helped ship the prologue. Implemented story flow automation using Articy Draft 3 and optimized performance across all game systems.

Unity3D C# Articy Draft Narrative
Merge Master
HOMA Games • Live Ops

Merge Master

Designed and implemented new features for this top-performing mobile game, directly contributing to increased player retention and revenue. Collaborated with cross-functional teams on gameplay mechanics, UI improvements, and performance optimization.

Unity3D C# Live Ops Android/iOS
HeroTD
Voodoo (M-Gun Studio) • Mid-core

HeroTD

Developed this mid-core tower defense game from the ground up, handling gameplay mechanics, UI systems, and optimization. Utilized debugging techniques to ensure smooth performance and a polished player experience.

Unity3D C# Tower Defense Mid-core

Other games shipped: Jelly Dash, Traffic Buttons, Couple Party, and several other hyper-casual and hybrid-casual titles at APPS Teknoloji, Scroll Next Games, and UDO Games.

Work Experience

My professional journey shipping games at leading studios worldwide

Oct 2024 - Present

Research Assistant (HiWi) - XR/VR Developer

TUM Narvis Lab • Munich, Germany

Building a natural-moving Virtual Medical Assistant for Medical AR using Unity and Meta Quest 3. Developing an LLM-driven sonographer avatar for robotic sonography, enabling patients to see a lifelike human operator through AR glasses. Created high-fidelity character models using Character Creator 3, implemented behavior programming with emotion-driven responses from LLM, and built custom VR shaders with extensive optimization.

Directed and recorded motion capture sessions for natural, randomized human behavior animations. Integrated Salsa Lip Sync, EmoteR, and IK systems for realistic facial expressions and movements. Also contributing to a point cloud rendering project that creates convincing live-person illusions using 3D models with AI-driven behaviors, simulating real-time camera feeds.

Unity3D Meta Quest 3 VR/AR LLM Integration Motion Capture IK Custom Shaders
Jan 2024 - Mar 2024

Unity Game Developer

Warlock Arts • Ankara, Türkiye

Fixed and polished every aspect of Intergalactic Pawn Shop, from gameplay systems to UI, and helped ship the prologue. Implemented story flow automation using Articy Draft 3 and optimized performance across all game systems.

Unity3D C# Articy Draft Full-Stack Game Dev
Mar 2023 - Oct 2023

Game Developer (Live Ops)

HOMA Games • Paris, France (Remote)

Designed and developed new features for Merge Master, a top-performing mobile game, contributing to increased playtime and profitability. Collaborated with cross-functional teams on gameplay, UI, optimization, and player retention. Debugged and optimized using Unity Profiler and Rider for Android/iOS platforms.

Unity3D Live Operations Player Retention Android/iOS
Oct 2022 - Mar 2023

Game Developer

Voodoo (M-Gun Studio) • Paris, France (Remote)

Developed HeroTD, a mid-core game using Unity3D, focusing on gameplay mechanics, UI, and optimization. Utilized debugging techniques to identify and resolve issues, ensuring smooth performance and a bug-free environment.

Unity3D C# Mid-core Optimization
Mar 2022 - Aug 2022

Junior Game Developer

APPS Teknoloji A.Ş • Ankara, Türkiye

Delivered fully functional game prototypes within 4.5 days, demonstrating rapid adaptability in fast-paced environments. Developed multiple hyper-casual and hybrid-casual games including Jelly Dash, Traffic Buttons, and Couple Party.

Unity3D Rapid Prototyping Hyper-casual Hybrid-casual
Nov 2021 - Mar 2022

Junior Game Developer

Scroll Next Games • Tokat, Türkiye (Remote)

Developed hyper-casual games using Unity3D, handling gameplay programming, debugging, and optimization. Applied debugging techniques to improve game performance and deliver polished end products.

Unity3D C# Hyper-casual Performance
Jun 2021 - Sep 2021

Software Engineer & Game Developer Intern

HAVELSAN & UDO Games • İstanbul & Ankara, Türkiye

At HAVELSAN: Mastered Qt framework and MQTT protocols for complex messaging systems with multiple connection protocols (UDP, TCP, WebSocket). At UDO Games: Developed 2 hyper-casual games under mentorship, gaining experience from concept to deployment.

Qt MQTT Unity3D Game Development

Education

Strong academic foundation combining games engineering with computer science

Master of Science

Informatics: Games Engineering

Technical University of Munich (TUM) • Germany

October 2024 - Present (3rd Semester)

Current Average Grade: 1.77 (German scale, 1.0 = highest)

Bachelor of Science

Computer Engineering

Ankara University • Türkiye

September 2018 - June 2022

GPA: 4.0/4.0 — Top student in the faculty

Bachelor's Thesis: Production Line Monitoring System using YOLOv5 and DeepSort for object detection and tracking. Co-authored paper on YOLO models with sliced inference for small object detection.

Let's Work Together

I'm actively seeking working student opportunities in game development across Germany. Whether you're building an ambitious PC/console title or an innovative indie project, I'd love to hear from you!

barangursoy6@gmail.com

📞 +49 15510620077

📍 Based in Munich, Germany